GIZILGUL ABDULAZIMOVA. Embodied Vulnerability and Cognitive Load in Immersive Gameplay: A Comparative Study of Virtual Reality and Desktop 3D Environments. Foundations and Trends in Modern Learning, [S. l.], n. 12, 2026. Disponível em: https://ojs.publisher.agency/index.php/FTML/article/view/8116. Acesso em: 20 may. 2026.