The Integration of Gamification in Online Platforms for Foreign Language Education

Authors

  • Amantaikyzy S. 4th-year student, Educational Programme “Foreign Language and Two Foreign Languages”, M. Utemisov West Kazakhstan University

Keywords:

Gamification, Online Platforms, CALL, Quizizz, Kahoot!, Structural Gamification, Extrinsic Motivation, Foreign Language Anxiety

Abstract

This article explores the pedagogical impact of integrating gamification elements within web-based online platforms (such as Quizizz, Kahoot!, Wordwall, and Baicizhan) to enhance foreign language acquisition. Moving beyond simple mobile applications, this study analyzes how structured digital gamification environments alter the cognitive and motivational profiles of language learners. Grounded in contemporary computer-assisted language learning (CALL) frameworks, the paper examines the structural division of game elements—including dynamics, mechanics, and components—and evaluates their specific contribution to vocabulary retention, reading comprehension, and the reduction of foreign language anxiety. Furthermore, the study addresses critical pedagogical limitations, such as the risk of "chocolate-covered broccoli" design (superficial gamification) and the overreliance on extrinsic rewards. Finally, it outlines balanced instructional strategies for blending gamified online platforms with systematic classroom methodologies in higher education

Published

2026-05-31

How to Cite

Amantaikyzy S. (2026). The Integration of Gamification in Online Platforms for Foreign Language Education. Foundations and Trends in Research, (13). Retrieved from https://ojs.publisher.agency/index.php/FTR/article/view/8841

Issue

Section

Philological Sciences