The Effectiveness of Using Gamification of Educational Apps in Teaching Speaking Skills in English for Secondary School Students

Authors

  • Aisara Nurasyl Aisara Nurasyl Bachelor's Student, Kazakh Ablai Khan University of International Relations and World Languages, Almaty, Kazakhstan
  • A.A. Golovchun Candidate of Pedagogical Sciences, Docent, Kazakh Ablai Khan University of International Relations and World Languages, Almaty, Kazakhstan
  • Zh.K. Sembayeva Master of Pedagogical Sciences, Kazakh Ablai Khan University of International Relations and World Languages, Almaty, Kazakhstan

Keywords:

Gamification, educational apps, speaking skills, language learning, secondary school students, multimedia integration, mobile learning

Abstract

This study examines the effectiveness of gamification in educational apps for enhancing English-speaking skills among secondary school students. By comparing an experimental group utilizing gamified applications with a control group that adhered to traditional teaching methods, the research highlights how gamification fosters student engagement, reduces speaking anxiety, and promotes consistent language practice. Quantitative analysis of student and teacher questionnaire responses indicates that gamified applications significantly enhance participation and provide valuable opportunities for language use. The findings suggest that integrating gamified tools into language learning can improve speaking proficiency while making the process interactive and enjoyable

Published

2025-02-17

How to Cite

Aisara Nurasyl, A.A. Golovchun, & Zh.K. Sembayeva. (2025). The Effectiveness of Using Gamification of Educational Apps in Teaching Speaking Skills in English for Secondary School Students. Modern Scientific Technology, (9). Retrieved from https://ojs.publisher.agency/index.php/MSC/article/view/5308

Issue

Section

Pedagogical Sciences