The Role and Future of Augmented Reality in Education
Abstract
The training of highly qualified professionals, sought after by modern enterprises that adopt the latest developments of the digital industry, requires a revision of current educational technologies and the introduction of innovative learning concepts. Such approaches will enhance the effectiveness of education, expedite the learning process, and make it more practice-oriented, addressing real-world problems.
Augmented Reality (AR) and Virtual Reality (VR) are rapidly evolving technologies aimed at expanding the physical environment with objects created through digital tools and software. Unlike VR, AR interfaces allow users to see and interact with virtual objects embedded in the real world in real-time. AR serves as an intermediary between the real and virtual environments.
Currently, VR technology remains costly and is primarily used in specialized fields, as complete VR systems are expensive, difficult for average users, and the high production costs limit the availability of large-scale VR projects. In contrast, the ability to deploy AR applications on smartphones and tablets makes augmented reality more accessible and contributes to its rapid growth.
Augmented reality (AR) is an interactive technology that overlays digital content onto real-world objects. This digital content can include computer graphics, text, hyperlinks, videos, and 3D objects. The virtual elements are accessed through digital devices such as smartphones, tablets, AR glasses, VR headsets, or specialized software applications designed for this purpose.
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