CREATING A PAC-MAN GAME USING PYTHON AND AI: A COMPUTATIONAL APPROACH

Authors

  • A.S. BAIMAKHANOVA Master teacher, Khoja Akhmet Yassawi International Kazakh-Turkish University (Kazakhstan, Turkistan)
  • Y.U. SERDALIYEV Master teacher, Khoja Akhmet Yassawi International Kazakh-Turkish University (Kazakhstan, Turkistan)
  • Y.A. TASBOLAT Master teacher, Khoja Akhmet Yassawi International Kazakh-Turkish University (Kazakhstan, Turkistan)

Keywords:

Python, AI, Game Development, Machine Learning, Pygame, Decision-making Algorithms, Dijkstra’s Algorithm

Abstract

This article provides an insightful exploration into the exciting fusion of artificial intelligence (AI) and Python programming within the context of game development, as illustrated through the recreation of the iconic Pac-Man game. The article stands out for its accessibility, making it an excellent starting point for individuals ranging from novices in game development to experienced programmers intrigued by AI integration.

It adeptly conveys the significance of introducing AI into the game development process. By emphasizing AI-driven adaptability and enriched player experiences, it underlines the evolution of the gaming industry. Furthermore, the article's discussion on the future potential of AI in gaming is both thought-provoking and motivating, leaving readers eager to delve deeper into this captivating field.

Structured logically, the article commences with a comprehensive introduction and subsequently delves into detailed explanations of the implementation process, complete with illustrative code snippets and practical applications. The inclusion of a Python code example for creating a basic game framework is a standout feature, offering readers hands-on experience with the practical aspects of game development. However, it's worth noting that while the article covers the fundamentals of creating a Pac-Man replica with Python and AI, it remains somewhat high-level. A deeper exploration of the technical intricacies would have been beneficial for readers already well-versed in programming and game development.

Published

2023-12-30

How to Cite

A.S. BAIMAKHANOVA, Y.U. SERDALIYEV, & Y.A. TASBOLAT. (2023). CREATING A PAC-MAN GAME USING PYTHON AND AI: A COMPUTATIONAL APPROACH. Scientific Results, (5). Retrieved from https://ojs.publisher.agency/index.php/SR/article/view/2777

Issue

Section

Technical Sciences