USING INTERACTIVE AND GAMIFICATION ELEMENTS IN TEACHING PHYSICS IN SECONDARY SCHOOLS

Authors

  • A.E. Yerlik 3rd-year student, "Physics-Informatics" educational program, Karaganda University named after Academician E.A. Buketov, Karaganda, Kazakhstan
  • Zh.E. Zhumadilla 3rd-year student, "Physics-Informatics" educational program, Karaganda University named after Academician E.A. Buketov, Karaganda, Kazakhstan
  • A.A. Rakhadyl 3rd-year student, "Physics-Informatics" educational program, Karaganda University named after Academician E.A. Buketov, Karaganda, Kazakhstan
  • Zh.T. Kambarova PhD, Associate Professor

Keywords:

physics, interactivity, gamification, secondary school, digital education

Abstract

This article examines the effectiveness of using interactive and gamification elements in teaching physics in secondary schools. Digital platforms, online simulators, and game-based tasks enhance students' interest in the subject and strengthen their motivation to learn. The authors provide specific examples of methods that revitalize the learning process and analyze their advantages and potential challenges. The article proposes ways to improve the quality of education through modern technologies

Published

2025-06-09

How to Cite

A.E. Yerlik, Zh.E. Zhumadilla, A.A. Rakhadyl, & Zh.T. Kambarova. (2025). USING INTERACTIVE AND GAMIFICATION ELEMENTS IN TEACHING PHYSICS IN SECONDARY SCHOOLS. Scientific Results, (10). Retrieved from https://ojs.publisher.agency/index.php/SR/article/view/6420

Issue

Section

Physical and Mathematical Sciences