USING INTERACTIVE AND GAMIFICATION ELEMENTS IN TEACHING PHYSICS IN SECONDARY SCHOOLS
Keywords:
physics, interactivity, gamification, secondary school, digital educationAbstract
This article examines the effectiveness of using interactive and gamification elements in teaching physics in secondary schools. Digital platforms, online simulators, and game-based tasks enhance students' interest in the subject and strengthen their motivation to learn. The authors provide specific examples of methods that revitalize the learning process and analyze their advantages and potential challenges. The article proposes ways to improve the quality of education through modern technologies
Published
2025-06-09
How to Cite
A.E. Yerlik, Zh.E. Zhumadilla, A.A. Rakhadyl, & Zh.T. Kambarova. (2025). USING INTERACTIVE AND GAMIFICATION ELEMENTS IN TEACHING PHYSICS IN SECONDARY SCHOOLS. Scientific Results, (10). Retrieved from https://ojs.publisher.agency/index.php/SR/article/view/6420
Issue
Section
Physical and Mathematical Sciences
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.