The Use of Game-Based Learning to Enhance Vocabulary Acquisition in High School Students

Authors

  • Tashay Tangsholpan Batyralikhyzy Doctoral student of 1st year, Candidate of philological sciences, professor, Abai Kazakh National Pedagogical University
  • Agabekova Balzhan Nurtazayevna Doctoral student of 1st year, Candidate of philological sciences, professor, Abai Kazakh National Pedagogical University

Keywords:

Game-Based Learning (GBL), vocabulary acquisition, foreign language education, lexical competence, Non-Digital Games, Digital games

Abstract

This study investigates the usage of Game-Based Learning (GBL) to develop vocabulary acquisition among junior high secondary school students. The purpose of the study is to determine whether activities based on GBL can help to facilitate learners’ confident vocabulary acquisition and ability to apply gained knowledge in appropriate contexts. The study employed a survey method to collect data from teachers of English, sharing their thoughts and classroom observations on the approach being discussed. Results indicate that FL teachers find GBL effective and implement into their lessons. The study concludes that GBL is a productive pedagogical tool for enhancing lexical competence and recommends its integration into language teaching process.

Published

2026-04-27

How to Cite

Tashay Tangsholpan Batyralikhyzy, & Agabekova Balzhan Nurtazayevna. (2026). The Use of Game-Based Learning to Enhance Vocabulary Acquisition in High School Students. Scientific Results, (13). Retrieved from https://ojs.publisher.agency/index.php/SR/article/view/8473

Issue

Section

Pedagogical Sciences