The Use of Game-Based Learning to Enhance Vocabulary Acquisition in High School Students
Keywords:
Game-Based Learning (GBL), vocabulary acquisition, foreign language education, lexical competence, Non-Digital Games, Digital gamesAbstract
This study investigates the usage of Game-Based Learning (GBL) to develop vocabulary acquisition among junior high secondary school students. The purpose of the study is to determine whether activities based on GBL can help to facilitate learners’ confident vocabulary acquisition and ability to apply gained knowledge in appropriate contexts. The study employed a survey method to collect data from teachers of English, sharing their thoughts and classroom observations on the approach being discussed. Results indicate that FL teachers find GBL effective and implement into their lessons. The study concludes that GBL is a productive pedagogical tool for enhancing lexical competence and recommends its integration into language teaching process.
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