GAME-BASED LEARNING FOR CYBERSECURITY EDUCATION - LITERATURE REVIEW
Keywords:
cybersecurity, serious games, evaluation, user experience, educationAbstract
This work analyzed 4 articles on cybersecurity education using serious game concepts. After analyzing the methods used and the results of each article, it was concluded that these works will help professors improve the effectiveness of the course.
Published
2024-03-25
How to Cite
Sanatbek Olzhas. (2024). GAME-BASED LEARNING FOR CYBERSECURITY EDUCATION - LITERATURE REVIEW. Research Retrieval and Academic Letters, (5). Retrieved from https://ojs.publisher.agency/index.php/RRAL/article/view/3174
Issue
Section
Pedagogical Sciences
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.