Engaging Mathematics Through Computer Games

Authors

  • Ayazhan Turdyzhan Teacher of math at Study point

Abstract

The teaching strategy followed the academic calendar by including computer games specifically designed for the seventh grade into regular class sessions. The objectives included showcasing the value of gamification in homework assessment and encouraging a thorough comprehension of maths subjects through interactive gaming. The instruction's goals were to bridge the gap between traditional and current assessment methods, improve students' math engagement and comprehension, and dynamically evaluate assignment comprehension by immersing students in math-based activity.

Published

2025-09-01

How to Cite

Ayazhan Turdyzhan. (2025). Engaging Mathematics Through Computer Games. Research Retrieval and Academic Letters, (10). Retrieved from https://ojs.publisher.agency/index.php/RRAL/article/view/6742