Engaging Mathematics Through Computer Games
Abstract
The teaching strategy followed the academic calendar by including computer games specifically designed for the seventh grade into regular class sessions. The objectives included showcasing the value of gamification in homework assessment and encouraging a thorough comprehension of maths subjects through interactive gaming. The instruction's goals were to bridge the gap between traditional and current assessment methods, improve students' math engagement and comprehension, and dynamically evaluate assignment comprehension by immersing students in math-based activity.
Published
2025-09-01
How to Cite
Ayazhan Turdyzhan. (2025). Engaging Mathematics Through Computer Games. Research Retrieval and Academic Letters, (10). Retrieved from https://ojs.publisher.agency/index.php/RRAL/article/view/6742
Issue
Section
Pedagogical Sciences
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.